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Swords and Soldiers for WiiWare
Posted on June 16th, 2009 No comments
I’ve been playing Swords and Soldiers on Nintendo WiiWare for the past week so. It’s billed as a “Sidescrolling, 2D Realtime Strategy game”, where the player takes control of one of 3 different factions: the Aztecs, the Vikings, or the Chinese. The generalization of real world races comes across as slightly racist at times, but Romino Games wasn’t going for accuracy. According to their February 8th press release:
“We’ve done plenty of research into the historic background of the three factions. And then we threw all of it out of the window, but made up some entertaining bits which seemed sort of more fun. Finally, we added some other totally irrelevant funny bits about hot sauce and bolted them on for maximum absurdity.”
And therein lies the first element of the game’s charm. It’s goofy and offbeat humor are less offensive then the cartoons I grew up with 20 years ago. The game’s lingo speaks to a younger generation of internet uses without alienating other games. There are achievements names like “4 the Horde!”, “RickRolled” and Viking’s saying “nom nom” as they eat barbecued meat.
The second element is the seemingly limited control you have over the on screen action. The player has 3 methods of interacting with the game:- Building Units
- Casting Spells
- Choosing Paths – certain levels only
When you build a unit, it immediately starts marching towards the enemy base.
You can’t make it wait for more units, and you can’t have it speed up or slow down to keep pace with other unit types. This necessitates building just the right unit at just the right time, especially when resources are limited. For most of the spells you can cast, you’ll have to to choose a target. On certain levels you click an arrow to direct your troops to take either the high road or the low road. Often this doesn’t matter at all, but it can be used strategically to bypass the opponent’s forces, so it’s something to keep an eye on.Initially such limited controls seems like they would make the game boring. Indeed, a player can button-mash their way through the Viking campaign as they get used to creating different types of units, upgrading, and casting spells. The Aztec campaign, which I have yet to complete, offers much more challenge, with many stages requiring well-timed spells and units and I imagine that the Chinese campaign will only offer more varied and exciting game play.
My bottom line: For the hours of fun an varied gameplay Swords & Soldiers offers, it’s well worth the $10.
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Healadin Guides
Posted on March 11th, 2009 1 comment
I’ve been playing a Holy Paladin in World of Warcraft for several years now, with time off between the Burning Crusade and Wrath of the Lich King expansions. Since hitting level 80 and getting into heroic instances, I’ve been trying to absorb the collective wisdom of paladins holier then myself, in order to become the best healer I can be.I started off with the Holy Paladin Guide at elitistjerks.com, based off recommendations by the folks at The Instance podcast. The Elitist Jerks guide goes into great detail about each tool in a holy paladin’s arsenal, plus it covers glyphs, consumables (potions and food), add-ons and talent builds. It focuses on where you want your holy paladin to end up, so parts of it may be out of reach if you’ve just hit 80, but the talent builds and glyphs are easy and inexpensive ways to boost your healing as soon, or even before you hit level 80.
The second guide, which I only recently discovered, is Paladincraft.net‘s Pre-Raid Gear List for Paladins, specifically their Holy Gear Guide. As the name implies, this guide gives you some very basic guidelines for what stats a holy paladin will need to get into level 80 raids, and then lists gear that will help you meet that criteria, arranged by slot, along with where to acquire each piece and suggested enchants. This guide is great because it helps someone new to level 80 focus on which heroics to run and which reputation to grind as they build up to raiding.
As far as caveats go, searching for the Elitist Jerk’s guide always leads me to an old version of the post, but the latest is stickied in the Elitist Jerk’s Paladin class mechanics forum. Also, much of the information that I linked directly to may be out of date as soon as Patch 3.1 drops. Consider yourself warned.
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A Boy and His Blob (Wii)
Posted on March 4th, 2009 2 commentsOne of my most cherished, and most lent, NES cartridges was A Boy and His Blob. In the game the player controls a boy, who is aided by a blob like creature. The blob can assume different forms depending on the flavor of jelly bean he is fed. Together they explore the sewers, gathering enough treasure to purchase yet more jellybeans and vitamins that they use to poison the evil emperor of Blobolonia, freeing it’s people from his merciless rein.
I was excited to learn (from Joystiq via GoNintendo via Nintendo Power)that a new Wii Boy and His Blob was in development by WayForward Technologies. I was ecstatic when I saw the artwork as I’m a big fan of the hand-drawn art stye. There aren’t really any details beyond what’s in Nintendo Power, but I look forward to hearing more about this game and hopefully purchasing it.
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Desktop Tower Defense
Posted on November 7th, 2007 No comments./ linked to this article on the most addicting flash games available. I can’t vouch for any other then Desktop Tower Defense, which is the most instantly-addicting flash game that I’ve ever played. Like all good flash games, it only takes a few minutes understand the mechanics, but you’ll quickly be challenging yourself to beat your own score and those of others. I’d write more, but I’m still trying to get all the way through a medium-difficulty game without losing a life.
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Smash Brother’s Bash Release Date
Posted on July 15th, 2007 1 commentThis is a couple days stale at this point, but I’m still pretty excited that Super Smash Brother Bash was given a official release date of December 3rd, 2007.
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Half Life 2 Episode 2 and Portal shipping (downloading) October 9th
Posted on June 15th, 2007 No commentsAlthough the official website is severely lacking in the details department, I was excited to see Joystiq reporting today that Half Life 2 Episode 2 and Portal (along with Team Fortress 2, which I don’t really care about) will be available on game developer Valve‘s Steam service on October 9th, 2007. The games will also be available on PS3 and Xbox 360 (both of which I also don’t care about). My interest in Half Life started with the stunning visuals and phsyics engine, but I was drawn in by the story. I played through Half Life: Source to see how the mess at Black Mesa started and then played Episode 1 as soon as it was available. Episode 1 leaves you hanging just as much as the end of Half Life 2 does, so I’m sure I’ll have to play through episode 2 just to see what happens next.
Portal, on the other hand, I’ll play to see how it’s perversion of physics plays out. The trailer (see below) generated a lot of buzz when it was first released, and it looks like it could be lots and lots of fun. I’ve marked my calendar with the release date, but 4 months can be a long time. Based on Valve’s past performance, I’m sad to say that I wouldn’t be surprised to see it pushed back in 2008.
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Mario Kart DS
Posted on January 22nd, 2006 No commentsI’m still working my way through Mirror Mode. My friend code is 240 581 218 658 Comment with yours or email it to me, and I’ll add you.
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Nintendo Revolution – for the faint of heart
Posted on October 4th, 2005 No comments
The fine folks over at Engadget(One of my twice daily work reads) and Joystiq did an interview with Shigeru Miyamoto, the genius behind the Mario, Zelda, and Donkey Kong franchises, to name a few. They asked him questions, mostly about Nintendogs, but the one thing that that came out of this interview that was still left up to speculation up until now was the existence of a traditional or “classic” controller for the Revolution. In Miyamoto’s own words:From our perspective the Revolution controller is the new controller, everything else is now the classic controller. And with this expansion, you’ll be able to have a classic controller that expands the functionality of the core unit. … We’ve got something that would be very similar in style and form to the Wave Bird already complete. … We’ve retained all the functionality of the classic-style controller, so that people who are familiar with games and familiar with that style of game play are going to be able to have the types of experiences that they’re expecting, on top of all of these new experiences that they’ve never imagined before.
Nintendo Revolution, Shigeru Miyamoto
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OMFG! Nintendo Revolution Controller!
Posted on September 16th, 2005 1 comment
When I first saw this picture, I was worried. Now that I read about it though, I am stunned by it’s awesomeness. It’s a good day to be a Nintendo fanboy.More info:
- 1up.com article on Revolution controller
- Nintendo article on Revolution controller
- Nintendo gallery of Revolution controller
- Teaser [http://videogames.3yen.com/]
Nintendo, Revolution, Video Games, controller
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PAX
Posted on July 6th, 2005 3 commentsAs if to mock me, Tycho from Penny Arcade announced today that the preregistration period PAX has been slightly extended. I would’ve been all over attending, were it not held on the other side of the country.
I’ve been out of the gaming loop for quite some time. The most exciting game in my life right now is The Legend of Zelda: Majora’s Mask, a game that came out nearly 5 years ago (10/2005)! There have been just as many Zelda releases since it came out as there were before it came out! I am playing the version ported to the cube, so I’m not entirely behind on console gaming, but PC gaming? Criminy, the last PC game that I bought anywhere near the release date was Neverwinter Nights and that came out June of 2002, although I probably didn’t buy it until July.
I’m thinking of picking up a low-end business PC with a Athlon 64 in the upper 2 or lower 3GHz range, slapping 2 gigs of RAM and a high end ATI card in it and rounding off the package with a 17″ LCD display. Once I got that hardware, I wouldn’t even know what to do with it. I’m not sure what the kids are playing these days. A quick look on some gaming sites reveals names like Guild Wars, Rise of Nations: Rise of Legends, and Star Wars: Republic Commando. I’m not sure which direction I’d want to go. It seems that these days most games are played multiplayer over the internet. Last time I had a computer capable of playing modern games, I was still on dial-up.
Anyone reading this looking forward to a game that I should be in the loop on? I hope to release mass pwnzage on the world in the coming months.
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