Fluidity on Nintendo’s WiiWare may be best game I’ve played all year. My only criticism is that the plot is thin – the main character is a puddle, supporting cast is a book and the enemies are flaming slugs made of ink. However, Fluidity is a puzzle game. The plot doesn’t need to be strong, the puzzles do. I’ve only played for 2 and half hours so far, but in that time no two puzzles were alike.
I’ve been playing a Holy Paladin in World of Warcraft for several years now, with time off between the Burning Crusade and Wrath of the Lich King expansions. Since hitting level 80 and getting into heroic instances, I’ve been trying to absorb the collective wisdom of paladins holier then myself, in order to become the best healer I can be.
I started off with the Holy Paladin Guide at elitistjerks.com, based off recommendations by the folks at The Instance podcast. The Elitist Jerks guide goes into great detail about each tool in a holy paladin’s arsenal, plus it covers glyphs, consumables (potions and food), add-ons and talent builds. It focuses on where you want your holy paladin to end up, so parts of it may be out of reach if you’ve just hit 80, but the talent builds and glyphs are easy and inexpensive ways to boost your healing as soon, or even before you hit level 80.
The second guide, which I only recently discovered, is Paladincraft.net‘s Pre-Raid Gear List for Paladins, specifically their Holy Gear Guide. As the name implies, this guide gives you some very basic guidelines for what stats a holy paladin will need to get into level 80 raids, and then lists gear that will help you meet that criteria, arranged by slot, along with where to acquire each piece and suggested enchants. This guide is great because it helps someone new to level 80 focus on which heroics to run and which reputation to grind as they build up to raiding.
As far as caveats go, searching for the Elitist Jerk’s guide always leads me to an old version of the post, but the latest is stickied in the Elitist Jerk’s Paladin class mechanics forum. Also, much of the information that I linked directly to may be out of date as soon as Patch 3.1 drops. Consider yourself warned.
One of my most cherished, and most lent, NES cartridges was A Boy and His Blob. In the game the player controls a boy, who is aided by a blob like creature. The blob can assume different forms depending on the flavor of jelly bean he is fed. Together they explore the sewers, gathering enough treasure to purchase yet more jellybeans and vitamins that they use to poison the evil emperor of Blobolonia, freeing it’s people from his merciless rein.
I was excited to learn (from Joystiq via GoNintendo via Nintendo Power)that a new Wii Boy and His Blob was in development by WayForward Technologies. I was ecstatic when I saw the artwork as I’m a big fan of the hand-drawn art stye. There aren’t really any details beyond what’s in Nintendo Power, but I look forward to hearing more about this game and hopefully purchasing it.
./ linked to this article on the most addicting flash games available. I can’t vouch for any other then Desktop Tower Defense, which is the most instantly-addicting flash game that I’ve ever played. Like all good flash games, it only takes a few minutes understand the mechanics, but you’ll quickly be challenging yourself to beat your own score and those of others. I’d write more, but I’m still trying to get all the way through a medium-difficulty game without losing a life.